Research and Development

HitPoint provides research and development services for game publishers, industry clients, toy companies, and others. Our skills are constantly evolving, with each new prototype, project and client.

HitPoint’s mantra is TEST and ITERATE. Playtesting is done with both paper and digital prototypes as early as possible in the project life cycle, adapting the design as often as necessary to ensure the high level of quality that HitPoint is known for and its clients insist upon.

HitPoint employs both internal and external testers, tuning important metrics such as usability, engagement, retention, fun factor, and win/lose balance.