Meet Our Team

With over 25 engineers, artists, designers, and producers, HitPoint is one of the largest independent video game studios in Massachusetts, now with offices in Los Angeles.

Paul Hake

CEO

Since HitPoint’s inception, Paul has led the day-to-day operations at the studio and currently oversees the development of all of HitPoint’s independent and work-for-hire projects. Paul has a diverse educational background in computer science, graphic design, and business, from the University of Massachusetts at Amherst.

Since HitPoint’s inception, Paul has led the day-to-day operations at the studio and currently oversees the development of all of HitPoint’s independent and work-for-hire projects. Paul has a diverse educational background in computer science, graphic design, and business, from the University of Massachusetts at Amherst.

Ariella Lehrer

President

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A well-known game industry veteran, Ariella founded and managed three game companies, developing many casual games and simulations over the past 30 years. As President of HitPoint Studios, Ariella is now focused on the creation of unique use cases using Augmented Reality and other new technologies.  Lehrer has a PhD. in Cognitive Psychology from Claremont Graduate University and writes frequently about technology and kids on her blog: www.ariellalehrer.com.

Andrew Duncan

Creative Director

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Andrew was Lead Producer for AR title Crayola Color Blaster and Game Designer/Creative Director for Kody Kapow Village Defender for Universal Kids. One of the creators of the TimePlay® interactive gaming platform that allows hundreds of people to play games together on big screens in movie theaters, Andrew designed and produced over a dozen games for this platform.

Kevin Kohler

Director of Engineering

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Kevin received his M.S. Degree in Computer Science from the University of Massachusetts and has been lead engineer on many games, including Disney Fairies: Hidden Treasure, Seaside Getaway, and Words in Space. He has trained, managed, and grown engineering teams across a broad range of platforms, game styles, and disciplines.

Eric Ciocca

Lead Engineer

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Eric has a M.S. Degree from the University of Massachusetts in Electrical and Computer Engineering. He loves to tinker with hardware and software and has worked on difficult computer vision projects for Hasbro, Google, PTC, and Persuasive Games. 

Pat King

Project Manager

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Pat's work includes crossover between audio, design and production, spanning from a recent launch of interactive music videos in VR using Google Cardboard, to designing/producing the award winning games The Secrets of Arcelia Island and AXE: MotoX.

Steve Forde

UI/UX Director

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Steve has led the visual and usability design on Hell Marys, Seaside Getaway, Fablewood, Dragons Adventure World Explorer, and briefly Disney Fairies Hidden Treasures. Steve has also been instrumental in the design improvements to Bejeweled and Plants vs. Zombies for PopCap.

Eli Nachtman

Game Engineer

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Eli has been instrumental in the development of three of HitPoint’s most recent AR projects, including the studios independent connected-toy project, The Keepers: Fairies of the Hidden World. Eli has also been working on the AR aspects of a series of toy prototypes HitPoint is developing for a major toy manufacturer.

Melissa Frechette

Game Engineer

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Melissa started working with HitPoint Studios in 2018. She makes great tea.

Andrew Wilkinson

Producer

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With a BS in Computer Science from Umass and Masters in Game Design, Andrew has been a valuable engineer on HitPoint’s AR projects including Color BlastAR and Dragons Adventure World Explorer. Now a producer, Andrew's experience as an engineer means he knows how to talk game design.

Jacob Muehlberg

Game Engineer

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Greenfield native with the power of pushing buttons.

Rick Luddy

Game Engineer

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Rick is a human from the planet Earth and is not a quantum clone.

Patrick Lee

Producer

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On top of being a producer on several of HitPoint's AR projects, Patrick also handles the social media accounts, distribution aspects, and game localization.

Lauren Salk

UI/UX Designer

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Lauren is a UX Designer and Artist who specializes in creating engaging user experiences. She joined the industry in 2008 to create content for Lord of the Rings Online, and later shifted her focus to UI and UX on Game of Thrones: Conquest, Start Trek: Timelines, and several other games. She is disturbingly obsessed with farming and idle games.

Careers

HitPoint's work culture emphasizes open communication and creativity from all members of our team — if you’ve got a great idea, HitPoint Studios wants to hear about it. The HitPoint team is made up of engineers, artists, designers, producers —  all who are excited to come into work every day. If you’ve got the drive and talent to excel in your games- or app-development related career, get in touch. HitPoint can help bring you to the next level.

HitPoint Studios is an equal opportunity employer. We offer full-time employees competitive compensation, health and dental coverage, employee stock options, and a 401(k) plan with employer matching.

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Open Positions

Respond via email hit@hitpointstudios.com with a resume and/or portfolio, as well as links to your work. Take some time to tell us a bit about yourself. HitPoint would love to see some examples of relevant work you’ve done for products, games, software, and the like, as well as examples of code you’ve written or art you’ve created.

System Administrator

We are hiring a full time System Administrator to help manage the remote servers for all of our online gaming projects.

Responsibilities

  • Manage multiple cloud servers running Linux.  Monitor server stability and availability.
  • Maintain a high level of security on our servers.  Stay on top of security patches.
  • Look into server outages and errors.  Quickly identify problems and pass information on to the relevant parties.  Log incident reports and work on actions to prevent future errors.
  • Maintain backups of key infrastructure, especially databases, across multiple regions for disaster recovery.
  • Manage firewall policies and other network traffic policies.
  • Deploy and maintain databases such as MongoDB and PostgreSQL.
  • Develop and maintain server deployment processes.
  • Manage tasks and communicate with producers and engineers.

Required Qualifications

  • Bachelor's degree or better in CS or related field.
  • Expert level knowledge of managing Linux servers.
  • Experience with the network layer and setting up routing between multiple servers.
  • Experience managing firewalls and firewall security.
  • Experience using Cloud solutions.  AWS, Azure, Google Cloud, etc.
  • Experience with Docker.
  • Experience managing and monitoring cloud infrastructure.
  • Experience with relational databases.  mySQL or PostgreSQL.
  • Experience with NoSQL solutions.  DynamoDB or MongoDB.
  • Experience with Git.
  • Excellent communication skills and experience working on moderately sized teams.
  • Ability to juggle multiple mid-sized projects.
  • Ability to keep calm when server issues arise and describe issues and solutions to clients.

Preferred Qualifications

  • Masters degree.
  • Local to Greenfield Ma.
  • Experience managing Kubernetes clusters.
  • Experience with AWS.  Especially EKS, DynamoDB, Lambda and Fargate.
  • Experience in a core programming language.  C, C++, Java or Go.
  • Experience with Jenkins.

Senior Server Engineer

We are hiring a full time software engineer for a key role in architecting, implementing and maintaining games running on our cloud infrastructure. 

Responsibilities

  • Maintain scalable servers written in Java and Go and running on AWS infrastructure.
  • Write production ready Go code for our REST and Socket servers.
  • Maintain MongoDB and DynamoDB databases.
  • Work closely with client engineers and designers to implement endpoints.
  • Manage tasks and communicate with producers and teammates.

Required Qualifications

  • Bachelor's degree or better in CS or related field.
  • Experience using Cloud solutions.  AWS, Azure, Google Cloud, etc.
  • Experience managing and monitoring cloud infrastructure.
  • Experience in a core programming language.  C, C++, Java or Go.
  • Experience with relational databases.  mySQL or PostgreSQL.
  • Experience with NoSQL solutions.  DynamoDB or MongoDB.
  • Experience writing RESTful servers.
  • Experience writing Socket serves.
  • Experience with Linux.
  • Experience with source control systems.  Git, SVN or Perforce.
  • Excellent communication skills and experience working on moderately sized teams.
  • Local to Greenfield Ma or willing to relocate.  Must be in office 2 days a week.

Preferred Qualifications

  • Masters degree.
  • Experience with Docker.
  • Experience managing Kubernetes clusters.
  • Experience with AWS.  Especially EKS, DynamoDB, Lambda and Fargate.
  • Experience with Golang (https://golang.org/).

Full Stack Web Developer - Contract

We are hiring a full time web developer to work on creating a CMS / User Management portal for a title with a major network television show that will be released in the next few months.

Responsibilities

  • Work with AWS cloud-based infrastructure.
  • Create a secure portal that clients can log into to perform tasks.
  • Create basic user management tools for users playing the app.
  • Create basic content management tools.
  • Create front end in html, css and Javascript.
  • Create back end in Java, Javascript, or Python.
  • Coordinate with server engineers to determine needed end points and data from the game.

Required Qualifications

  • Experience using Cloud solutions.  AWS, Azure, Google Cloud, etc.
  • Experience creating websites
  • Experience using Javascript to create front end applications
  • Experience using Java, Javascript, or Python to create a back end for the tools.
  • Experience with source control.

Preferred Qualifications

  • Experience creating similar User Management or CMS tools.
  • Experience with AWS
  • Experience with Java
  • Experience with Golang and DynamoDB