Meet Our Team

With over 25 engineers, artists, designers, and producers, HitPoint is one of the largest independent video game studios in Massachusetts, now with offices in Los Angeles.


Paul Hake



Since HitPoint’s inception, Paul has led the day-to-day operations at the studio and currently oversees the development of all of HitPoint’s independent and work-for-hire projects. Paul has a diverse educational background in computer science, graphic design, and business, from the University of Massachusetts at Amherst.

Ariella Lehrer



A well-known game industry veteran, Ariella has dedicated her career to creating unique interactive experiences that seek to expand the market for new technologies and new customers. Ariella has a PhD. in Cognitive Psychology from Claremont Graduate University and writes about interactive design and technology on her blog,

Kevin Kohler

Director of Engineering


Kevin received his M.S. Degree in Computer Science from the University of Massachusetts and has been lead engineer on many games, including Disney Fairies: Hidden Treasure, Seaside Getaway, and Words in Space. He has trained, managed, and grown engineering teams across a broad range of platforms, game styles, and disciplines.

Eric Ciocca

Lead Engineer


Eric has a M.S. Degree from the University of Massachusetts in Electrical and Computer Engineering. He loves to tinker with hardware and software and has worked on difficult computer vision projects for Hasbro, Google, PTC, and Persuasive Games. 


HitPoint's work culture emphasizes open communication and creativity from all members of our team — if you’ve got a great idea, HitPoint Studios wants to hear about it. The HitPoint team is made up of engineers, artists, designers, producers —  all who are excited to come into work every day. If you’ve got the drive and talent to excel in your games- or app-development related career, get in touch. HitPoint can help bring you to the next level.

HitPoint Studios is an equal opportunity employer. We offer full-time employees competitive compensation, health and dental coverage, employee stock options, and a 401(k) plan with employer matching.


Open Positions

Respond via email with a resume and/or portfolio, as well as links to your work. Take some time to tell us a bit about yourself. HitPoint would love to see some examples of relevant work you’ve done for products, games, software, and the like, as well as examples of code you’ve written or art you’ve created.

Unity Developer

Assist HitPoint engineering teams in need on various engineering projects in Unity and other development environments. The position is primarily for client-side programming, which may vary from engine level tasks (e.g., graphics programming, optimization) to gameplay implementation.

Required Qualifications

  • BS or higher in Computer Science or equivalent degree
  • Strong background in major programming language
  • Experience with source control systems (SVN, Git, TFS)
  • Excellent communication skills and experience working on small to moderately sized engineering teams
  • A self-motivated and conscientious work ethic, and a high bar for quality of work

Preferred Qualifications

  • Experience with Unity Development
  • Experience with game engine programming and optimization
  • Experience with iOS and Android development
  • Experience working with game engines and knowledge of performance optimization techniques
  • Experience working with SVN for source control
  • Significant work on one or more shipping games/apps
  • A passion for playing and developing video games

Game Server Engineer

HitPoint Inc. is looking for an experienced engineer to help architect, implement, and maintain backend services for several of our social casual games on Facebook and mobile platforms.

Required Qualifications

  • BS or higher in Computer Science or equivalent degree
  • 2 or more years of professional experience with server programming and maintenance
  • Strong background in one or more major programming languages, especially C#, Java
  • Significant experience with OS/Server administration in Linux/Ubuntu, Mac OSX, and Windows
  • Experience with source control systems, especially Git and SVN
  • Excellent communication skills and experience working on small to moderately sized engineering teams
  • A self-motivated and conscientious work ethic, and a high bar for quality of work

Preferred Qualifications

  • Significant experience with database technologies, especially MongoDB, SQL Server, and Hibernate
  • Significant experience with web services, especially Tomcat, PHP, Java EE, Node.js, and Ruby on Rails
  • Experience with cloud hosted server solutions, especially Amazon Web Services (AWS)
  • Experience with live service monitoring, especially via AWS CloudWatch
  • Experience with existing tools for load testing and AWS auto-scaling
  • Experience with build automation software, especially Hudson/Jenkins and AWS OpsWorks
  • Experience with build scripting, especially using Ant, Maven, and Rake
  • Experience with game programming, especially in Unity and Flash/ActionScript

This position is full-time, but has a 3 month trial period. Benefits include 401k, health and dental, paid time off, flex holidays and more. Salary will be determined based on experience and references.