Meet Our Team
With over 25 engineers, artists, designers, and producers, HitPoint is one of the largest independent video game studios in Massachusetts, now with offices in Los Angeles.
Since HitPoint’s inception in 2008, Paul has led the day-to-day operations at the studio. As CEO, Paul currently oversees the development of all of HitPoint’s independent and work-for-hire projects and directs business strategy. Paul has a diverse educational background in computer science, graphic design, and business, from the University of Massachusetts at Amherst.
A well-known game industry veteran, Ariella founded three game companies over the past 30 years. As President of HitPoint Studios, Ariella is focused on the creation of serious games and unique use cases using Augmented Reality. Lehrer has a PhD. in Cognitive Psychology from Claremont Graduate University and writes frequently about technology and kids on her blog: www.ariellalehrer.com.
Andrew was Lead Producer for AR title Crayola Color Blaster and Game Designer/Creative Director for Kody Kapow Village Defender for Universal Kids. One of the creators of the TimePlay® interactive gaming platform that allows hundreds of people to play games together on big screens in movie theaters, Andrew designed and produced over a dozen games for this platform.
Director of Engineering
Kevin received his M.S. Degree in Computer Science from the University of Massachusetts and has been lead engineer on many games, including Disney Fairies: Hidden Treasure, Seaside Getaway, and Words in Space. He has trained, managed, and grown engineering teams across a broad range of platforms, game styles, and disciplines.
Eric has a M.S. Degree from the University of Massachusetts in Electrical and Computer Engineering. He loves to tinker with hardware and software and has worked on difficult computer vision projects for Hasbro, Google, PTC, and Persuasive Games.
Pat's work includes crossover between audio, design and production, spanning from a recent launch of interactive music videos in VR using Google Cardboard, to designing/producing the award winning games The Secrets of Arcelia Island and AXE: MotoX.
Steve has led the visual and usability design on Hell Marys, Seaside Getaway, Fablewood, Dragons Adventure World Explorer, and briefly Disney Fairies Hidden Treasures. Steve has also been instrumental in the design improvements to Bejeweled and Plants vs. Zombies for PopCap.
Eli has been instrumental in the development of three of HitPoint’s most recent AR projects, including the studios independent connected-toy project, The Keepers: Fairies of the Hidden World. Eli has also been working on the AR aspects of a series of toy prototypes HitPoint is developing for a major toy manufacturer.
Melissa started working with HitPoint Studios in 2018. She makes great tea.
With a BS in Computer Science from Umass and Masters in Game Design, Andrew has been a valuable engineer on HitPoint’s AR projects including Color BlastAR and Dragons Adventure World Explorer. Now a producer, Andrew's experience as an engineer means he knows how to talk game design.
Greenfield native with the power of pushing buttons.
Nate is an illustrator, designer, and chronic dabbler. And despite what you may have heard, he is 100% human.
On top of being a producer on several of HitPoint's AR projects, Patrick also handles the social media accounts, distribution aspects, and game localization.
Isaac is a seasoned full stack engineer who's worked in various different fields wearing several different hats.
Joel is an engineer who got started working with HitPoint during his time at Hampshire College where he graduated with a BA studying Computer Science and Game development. He's skilled in the playing and development of many different games.
Starting his career in AAA console titles, Trevor would later shift his focus to mobile, helping companies launch and maintain various F2P titles for high profile clients like Warner Bros/HBO, NBC/Universal, CBS, and Skybound. He’s also WAY too into gardening, you’ve been warned.
Alec is a programmer, artist, and electronic musician who converts large quantities of coffee into code. Between playing and building games, Alec has been immersed in the matrix for his entire waking life. Alec holds a B.S. in Computer Science from the University of Vermont.